Art Director
Platform: PC, PS5, Xbox Series X, PS4, Xbox One
Developer/Publisher: illFonic
Released: July 2022
"The first thing that stands out about Arcadegeddon is its art design and aesthetics. It is best described as a cross between Fortnite and the movie Osmosis Jones, with its gameplay feeling very similar to the former. "
-90/100, ScreenRant
Additional images:
LINK
Lead Artist
Platform: PC, Console
Developer: Intercept Games
Publisher: Private Division, Take 2
Release: TBD 2023
”Unannounced IP”, PC, Adept Games
Contributors include:
Steve Suhy : Art Direction (All), Unity 3/4 Previz, Concepts
Fred Pasche, John Hermanowski: Character models
Misa Steinmetz, Inka Schulz, Shane White: Concepts
Publishing Art Director
Platform: iOS, Android, FireOS
Developer: Frontier Developments
Publisher: Amazon Game Studios
Released: November 18, 2014
“One Of The Best Mobile Adventures Of The Year”
– Kotaku
Publishing Art Director
Platform: iOS, Android, FireOS
Developer: Human Head Studios
Publisher: Amazon Game Studios
Released: Apr 15, 2015
"If you’re looking for a tense game that’s heavy on storytelling (and an absolute treat for you eyes), Lost Within is an easy recommendation — especially for gamers who like a good fright."
-Gamezebo
Publishing Art Director
Platform: iOS, Android, FireOS
Developer: Frontier Developments
Publisher: Amazon Game Studios
Released: Jul 24, 2014
"Saber’s Edge is a great looking game. It may not be a technical masterpiece by any means, but the overall art direction impresses. Characters and environments are beautifully designed, and the battle scenes radiate with energy."
-Gamescouts
Technical Art Director
Platform: Sony Playstation 3
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Released: January 26, 2010
Global Sales: 1.31M
"MAG is unlike anything else on PS3. In fact, it's unlike anything else on any console system."
-1UP
Technical Art Director
Platform: Sony Playstation 3
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Released: April 19, 2011
Global Sales: .89M
"SOCOM 4 looks incredible from the opening firefight across the broken highway in a crumbling Asian downtown district, to the steamy jungles, seedy slums, and coastal beaches. "
-Game Chronicles
Concept Artist, World Artist/Lighting/VFX, Character Artist, Hard Surface Artist, UI Artist
Past and present production work that is focused on exploring and setting visual direction as well as in-product deliverables.
Principal Art Director
Platform: WebGL supported Browsers
Developer: Amazon
Publisher: Amazon
Released: May 1, 2018
"Amazon is making a grand entrance into the augmented and virtual reality space with Sumerian, an all-in-one development platform that can build AR and VR apps for smartphones and headsets, and—soon enough—AR/VR apps that'll run right in your browser."
Product Manager of Visuals
Platform: PC
Developer: Amazon
Publisher: Amazon
Released: February 9, 2016
"Lumberyard’s visuals technology is based on CryEngine, which means gorgeous 3D environments and a whole slew of awesome real-time effects. Everything is there: weather effects, camera frameworks, cloth physics, character and animation editors, particle editor, UI editor, it’s all there!"
-GameDesigning
Visual Direction Proposal
Platform: PC, XBox
Developer: n/a
Publisher: n/a
Released: n/a
As a personal project, I put together a short style guide made up of scrap to envision what a potential narrative version of the IP could look like.
Shadowrun was released via Microsoft on the XBox in 2007, primarily as a multiplayer shooter.